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backrooms level 0 entities

Some of the walls are weaker than others, However, due to more pressing dangers, explorers willing to travel this far or further down are advised to leave as quickly as possible. Very little else can be said about this zone, as it is the most barren area of the ocean. Description: Level 0.2, without touching anything within the level, appears to be a revamped or "remodeled" version of Level 0.The level appears at first to be improved completely, including dry red carpets, repainted white walls, consistently working Wi The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Has plenty of food in storage, resupplied by the. Original Backrooms concept + image from the well-known. [19] When describing a meme of the Backrooms, GameRant's Tanner Fox called the short "a paralyzing watch which packs quite a bit of terror into its short runtime."[20]. Level 5 is a presumably infinite hotel complex, with many rooms and halls. Resources are extremely abundant in these caves, specifically iron and copper, which appear in giant ore veins. [15][16], Some were surprised by what Parsons did with what he had: Jai Alexis of website PopHorror was surprised by the director's age,[17] while The Awesomer noted that Backrooms "shows how to create tension without a budget". Level 5 is the 6th level of the Backrooms. translateX(-moz-calc(var(--sidebar-width-on-desktop. You'll feel safe here. It poses a significant obstacle to the exploration of Level 8 and further. Smilers are hostile entities, recognizable by their signature reflective eyes and gleaming teeth. The current depth of Level 7 is unknown by exact terms, but members of the B.A.S. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. Find out what you can do. Pipes and exhaust valves from the early 20th-century line some walls. The Safe Place is very small, being only being tens of square meters in size. { For many years, Level 7 was believed to have only one entity, the infamous Thing On Level 7. Level 7 is the 8th level of the Backrooms. Living Statues reside in this part of Level 5, so if you see one while exploring an area of the Boiler, then make sure to get out of there as soon as possible and keep eye contact as you run. Many other Levels can take you back to Level 0. Unlike Level 0, this level possesses a consistent supply of water and Friendly and open to trade and new citizens. Finally, for the areas of our island that are protected by our mountains, we call them "The inner circle of Level 29.". View and manage file attachments for this page. the artist dies in me. General Wikidot.com documentation and help section. The most well-known exit to Level 7 can be found in an underwater cave on the side of a particularly tall mountain toward the bottom of the Midnight Zone. They are known to change in appearance and disappear when not in a direct line of sight or when unlit. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in Level 0 is the 1st level of the Backrooms, and the first many initially encounter. If you want to discuss contents of this page - this is the easiest way to do it. Anything ahead of the boundaries of our island is deemed a dead zone, for it is both unsafe, risky, and lethal to venture through. Level 0 is the 1st level of the Backrooms, and the first many initially encounter. A person has claimed to have The water pressure is said to be quite strong by this point, yet it appears that at no point in Level 7 is the pressure great enough to crush the human skeleton. The gargantuan room has two doors on the west wall and two doors on the east wall, each leads to a different area of either the hotel or the boiler. You can leave Level 1 by simply continuing to explore the Backrooms. 2. Arcade Cabinets. They are a group of people who have been trapped in the Backrooms from about 1300 and 1940. They are suspicious of anyone from later or earlier periods and keep to themselves. The majority of people in this colony were trapped in the Backrooms after the 1906 San Francisco Earthquake and the 1912 sinking of the Titanic. General Wikidot.com documentation and help section. The areas outside of the island are deemed too dangerous for anyone to traverse through and, commonly, sightings of strange and enormous entities are reported. /* Thumb */ The property of this level is that it keeps all hostile entities away, but friendly entities can enter. The long corridors are hot and dry and the scent of smoke fills the air. Though the temperature of Level 7s ocean is extremely low, it is not lethal except in cases of extremely long-term exposure. Though it is strongly discouraged, diving into the Abyss and going unconscious leads directly to Level 83.2. Aside from these common features, no two rooms within the level are identical. Append content without editing the whole page source. See the 'Basics of the Backrooms' guide for more information. There are three main areas in Level 5: The Main Hall, The Beverly Room, and The Boiler Room. See pages that link to and include this page. [33][34], Fictional creepypasta and internet meme location related to collaborative writing, Learn how and when to remove this template message, "The Backrooms: an eerie phenomenon lies behind these familiar hallways", "What is The Backrooms? Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Currently there are around 25,000 inhabitants of Level 29, divided into approximately 250 different societies/nations. As for the island itself, it has the approximate size of 2 166 000 km (836 297 miles), and is, for the most part, habitable, save for the mountainous regions and the coastline, which are not suitable for Budget Backrooms it's an open-source, horror-like game. [23] There are also five unlisted Backrooms videos uploaded by Kane, one of which references the 1989 Loma Prieta earthquake. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. This exit is unproven but is being looked into as a possibly safer exit to the level. Level 11 is similar to Level 9 in size and structure; however, rather than consisting of middle-class suburban houses, it is populated with office buildings, apartments, and various other buildings commonly found in large cities in the Frontrooms. Level is a plane terminal that seems to stretch on forever. Several Safe Levels have entities, but these entities are primarily neutral and sympathetic unless provoked. By using these two factors, it is possible to subdue both entities for long enough to explore with minimal reduced risk. It poses a significant obstacle to the exploration of Level 8 and further. Change the name (also URL address, possibly the category) of the page. General Wikidot.com documentation and help section. Arcade Cabinets. "Number", as the name suggests, refers to the numerical notation of an entity. Description. Descriptions of the physical appearance of Dullers seem to vary, but the most common description is the lack of major sensory organs (eyes, ears, nose). translateX(-webkit-calc(var(--sidebar-width-on-desktop. The following notes have been recovered from various locations in Level 1. It is believed to be connected to Level 9223372036854775807, Level 2147483647, Level 65536 and Level in a close way. Level 1 - Normal - With Lights Off. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. Check out how this page has evolved in the past. This Level has many entrances; opening ordinary doors in many Levels has a good chance of leading to Level 1. Level 0 is thought to be entirely devoid of life. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. Unless otherwise stated, the content of this page is licensed under. However, due to the current properties of the water, this exit is almost impossible to achieve, and all attempts result in the death of the wanderers. Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. Entities. Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The M.E.G. "Hazard" refers to the implicit danger of an entity, ranked on a scale of zero (0) to seven (7). They are classified into four categories: their number, name, hazard, and habitat. Luckily, it can be found from leaks in the ceiling on this level. The Backrooms drew comparisons to various other horror trends and media, including the photography of liminal spaces, the SCP Foundation collaborative fiction project, and the six-hour-long album series Everywhere at the End of Time. Descriptions of the physical appearance of Dullers seem to vary, but the most common description is the lack of major sensory organs (eyes, ears, nose). It only contains a small Art Deco table in the center, illuminated by a large chandelier. Several Safe Levels have entities, but these entities are primarily neutral and sympathetic unless provoked. Asleep in the depths of the ocean and far from our island, the "Kraken" induces a magnetic field around it that pulls anything close to it, creating something in close resemblance to a whirlpool, where nothing can escape from it. #side-bar { Level 1 is the 2nd Level of the Backrooms.. These skeletons are often humanoid with noticeable differences, including much larger jaws containing long, sharp teeth and legs ending in what are presumed to be flippers. If you wander long enough you can get to the Manila Room. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. Travel too far in The Boiler Room to get to, Leaving through the doors will also take you to, Entering a metal door in the boiler room will bring you to, Noclipping into the corner of a white room in this level has a chance to take you to, If "the beast" eats you, you will be teleported to, Exit out the main door in the lobby to access, An unnaturally extensive hallway may transition to the environment of a greenhouse, which would lead one to. Level 9223372036854775807, also known as "An Endless Ending", is the (signed) 64-bit integer limit on a computer. Most of the stores are owned by major corporations from the real world, but usually have few products in stock or are completely empty. Level 25 is mainly occupied and decorated by video game arcade machines. The crates should be approached with caution due to their contents, but are a valuable resource. You can also break through the floor to go to Level 27. The main hub of this area is the Beverly Room, often referred to Notable members include Amelia Earhart, Dorothy Arnold, John Jacob Astor IV, and Capt. Level 11 is also cluttered with parks, plazas, and metro stations; however, very Both entities appear to be matched only by one another in terms of speed, strength, and detection and are to be avoided by all means necessary. Level 0 is thought to be entirely devoid of life. Append content without editing the whole page source. Budget Backrooms it's an open-source, horror-like game. Feel free to add more levels by clicking on the red links! Level 0.2, is a sub-level, of Level 0. This Level seems to be an infinite hotel. A brightened photo of Level 7's entrance room. [11] The film employs both live-action footage and 3D Blender renderings, as well as other techniques to create effects such as camera shake and a VHS filter. Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. Notify administrators if there is objectionable content in this page. Additionally, climbing one of the trees in Level 11.1, the end of the fifth event in Level 92, and completing The King's trial in Level 94 are all reliable ways of returning to Level 1. Furniture may start to appear more or less frequently depending on where you are in the level. Was a chef before No-Clipping into the Backrooms. After many days of walking, you can find a staircase or fire exit, that will lead into Level 1. Even so, one would theoretically end up in Level 114 or Level 2843. The property of this level is that it keeps all hostile entities away, but friendly entities can enter. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 , 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 , 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 , 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 , 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 , 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 , 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 , 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 , 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 , 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 . They are some of the more common hostile entities found in many levels of the Backrooms but are less common in (Major Explorer Group) is a large and influential group existing within the Backrooms. This entrance room is the most habitable point in the level and should be used as a home base for those who dare to explore the ocean below. Level 27 appears to be an infinite labyrinth of wooden hallways, varying in style and design as you wander the level. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which There are currently three reported early 20th century elevators within the boiler, and it is advised to avoid them at all costs. It is our home and our heaven, and the island residing within it may never be disturbed. Objects in The Backrooms are made for an unknown purpose, considering the backrooms should be a liminal hell instead of Almond Water factories, but people aren't protesting due to items making adventures in The Backrooms more epic and easier. In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. Level 29 is the 30th level of the Backrooms. [2] The levels specified in this canon include: The Backrooms soon became popular from writers and Internet users, most of which commented on its uncannyness. In different rooms, you will also find random furniture, clothes, and other items that also have the same effect. Original Backrooms concept from this post on 4chan Unless otherwise stated, the content of this page is licensed under. These two factors make the seemingly impossible swimming conditions surprisingly manageable even without diving gear. Purposes.

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