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the final stand 2 best perks

Increases the range, zoom and velocity of firearms. (Placeholder obtainment method, will be changed in the future). After the 5.4.0 update, this is the only perk to affect the reload speed of laser weapons, now known as heat weapons. Can still be used decently with bullet storm even at 15 walkspeed. Decreases the total duration of damage over time effects. This will however increase your output if you are using Tesla Coils or Cannons, as those have infinite ammo. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. This perk works with the healing that comes from your perks as well as from your healing items (Players that use your Supply Crate can be overhealed if you have this perk equipped). Provides +2.8%/+5.6%/+8.4%/+11.2% critical chance at 16 movement speed. How to get the 9th perk slot the final stand 2 - YouTube Home Shorts Subscriptions Library History How to get the 9th perk slot the final stand 2 @butterball3653 Subscribe 31. Share 33% of the damage dealt to nearby allies. Prestiging also gives a permanent 5% XP boost per prestige, and the bonus is reduced by 50% for every 20 prestige levels (E.g. The perk icon will darken in the ui to indicate that it's been used up. Generally a low impact perk, so avoid using this. Increases your critical hit damage multiplier. Gain 1 charge at the start of each night. After not being targeted for 5s, gain increased critical chance. A portion of your excess healing is converted into temporary health. It showed the names of perks rather than images. Once you are past wave 9, consider getting rid of this perk. Each stack increases the damage the enemy takes by 1.5%. With the level three version, you can reach 176.4% damage during wave 30 if you start using this on wave 1. If you have multiple people using the refill variant of Heavy Sentry with this perk, it is quite powerful, but you will want someone to use. Headshots give 1 stack. Not taking damage charges up a frost nova based on your armour. Press J to jump to the feed. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Poison, Bleed, Napalm, Boomer's Explosion, and the Toxic puddle are considered indirect damage. some of you could check it out maybe you can get it to work. You can attempt to purposely activate this at specific times (such as boss spawning). Increases your rate of fire with firearms. Acarsd - acarsd is an ACARS decoder for a LINUX or Windows PC which attempts to decode ACARS transmissions in real-time using up. The Final Stand 2 Best Perks/Loadout 2021 - YouTube 0:00 / 1:25 The Final Stand 2 Best Perks/Loadout 2021 Waxy 5.42K subscribers Subscribe 49 9.9K views 1 year ago click here and comment for. Best PSVR 2 Cases QYCHHJ Hard Carrying Case for PlayStation VR2. Requires at least one prestige into either Head Breaker or Critical Plus to be just effective enough on Nightmare (or 3 tier 3 unlucky mods on the p90), This is due to the Multiplicative nature of the, Headshots are very important, Prioritize Accuracy over Bullets Fired, This is about as strong as a Minigunner and cheaper but is very inconsistent due to the randomness of Crits. Increases that are not whole numbers can add up with the following nights in order to create a full extra equipment. This perk does not work with the direct hit perk, as you are not allowed to hit anything to be able to airburst. Super critical hits apply the critical multiplier twice. Jack of Trades used to be a green perk, but it was later changed to purple. The clones have a bonus 16 lure radius so that you can be near them and not get targeted. Make sure to buy the scope so you get the full bonus. You can still upgrade them. Melee kills increase your resistance, health regen, and movement speed. Only non-knife kills will give the wither to the knife. Weapons that burn through their reserves quickly such as the. Original delay before stamina regens is 3 seconds, this can reduce it all the way down to 0.75 seconds. Unless if you're using a niche build or you seriously know what you are doing with builds. A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. Using smoke bombs and bait to compensate for mistakes is also recommended. Your equipment also recharges faster. Since infection is a type of zombie color, special zombies are not affected. Only calculated for every individual weapon and not your total weight. Every reset rewards a Respec Token along with 1 mod per $1,000,000 when resetting. The perk itself counts towards the amount of yellow perks equipped. All forms of incoming damage including direct and DoT damage are doubled. Does not work with Bear Traps, as those are snare instead of stun. Being near the shop at night will automatically refill the Ammo Box. It is a slightly stronger version of stopping power or bullet storm depending on your current heat. Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. Since shotguns work best while close and that it allows players for longer range shots, this is a good survivability perk. Red Perks (Offensive) Red perks are perks that increases the player's damage output and combat effectiveness. The damage scales with the current wave and difficulty. 25% ammo reserve = 75% duration). Interest is given shortly after being given the wave money bonus. Accuracy gain% after bonuses is calculated by the formula. Probably meant to be used with 3 locking yellow perks and money is power for a lot of perk value, but it actually ends up being pretty underwhelming. Tank builds also use this, but those are rarely seen due to requiring a specific team and good teamwork. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? Increases the maximum amount of equipment you can place and hold. Example: With lvl 4, you can get 3 gas cans and molotovs every night instead of 2. This can sometimes be useful if killing destroyers, as they will face towards the shop. 12,026. Only the player with the perk will have the discount (is not server-wide). Increases the damage of your shots against special enemies. Effectively at max weight your movement speed penalty is 20%/15%/10%/5% instead of 25%. This might be useful on Minigun to conserve ammo or Revolver to 1 shot for 1 more wave. Put tank mods on pistol and hold it out for more resistance. Applies Napalm that burns over 3 seconds. Increases the damage of your shots against heads but decreases it by 20% elsewhere. This bag features: A durable ripstop nylon exterior. Whenever you would take direct damage, dodge it in your current movement direction. Press question mark to learn the rest of the keyboard shortcuts The% Damage increase from this perk is shown in the hotbar. Offensive perks are somewhat questionable but I usually take HeadHunter since it stakes my damage up to 4 times so long as I am getting Headshots consistently. The damage dealt to you may seem like a big downside, but with this perk you can kill them before they get to you entirely (not really). While you have temporary health, gain increased action speed. After reaching 50 stacks, your next headshot kill will freeze time. This perk is only really useful for achievement runs like Pacifist. 25s cooldown. Lose 100% wither per attack. Upgrades that decrease weapon weight will negatively impact the perk effect. By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. The wither damage is usually enough to kill almost all uncommon and common zombies in the explosion. Perks in-game are divided into 5 categories based on the arbitrary category they fit into. Multiplicative with the weapon's base pierce. Mortar and Frost generator are affected by the 4x reduction to ammo restoration. Increases the duration of your stun effects. Don't use it if you are already overkilling the zombies with the crits. This perk requires you to go into overheat a lot for a somewhat mediocre effect at best. From top to bottom; M82, Minigun, M79 Airburst, Tank, and Melee. Respec tokens can not remove and respec locked perks. Note that if you prestige, you will be reverted back to level 1 and lose these perk slots, and when that happens you must level up again to unlock these slots again. Life Infusion had a 60% chance to increase your max health at one point. If your weapon is at 1 or 2 pierce, it is recommended to add a pierce mod to make it 1.01 or 2.02 pierce so that you can hit an extra zombie. Ammo restoration is reduced by 75% for your explosives. Final Stand 2 Wiki is a FANDOM Games Community. - YouTube The Final stand 2 Best perks/load outs Updated 2021 The Final stand 2 Best perks/load outs Updated 2021. Increases money from both Hit and Kill shots. If you're using this build target Boomers, Toxics, Berserkers, and sometimes Heavy Armoreds. Effects is reduced by 60% for weapons that can't aim. Napalm, Bleed, and Poison are the only DoT effects. Barricade can not be repaired if its torn down. Reduces Stamina consumption by 15%, resulting in 17.65% more stamina. Due to the high health of zombies on higher difficulties and higher waves, this perk tends to be a worse option for healing. 100% bonus XP at level 20, 150% at level 40, 175% at level 60 etc.). Your armour is converted into health and armour regen is converted into health regen. Useful for mid game and beyond when your team will be stuck behind the barricade. You want this perk at lvl 2 or lower if using during blood god, otherwise you will waste it on sacrifices. Not dealing damage or getting targeted for 5s grants increased damage for 3s. Repairs start if the barricade has not been damaged for 3 seconds. Increases the radius zombies will target you. This was later changed to launchers only in patch 5.7.0. The reload speed is incredibly slow and can get you killed without Fast Hands. The QYCHHJ Hard Carrying Case for PSVR 2 successfully holds the headset, controllers, and full cable length. Useful if high damage is needed with a molotov and no gas cans are available, otherwise perks like. You can get 1 Respec Token for 75 ROBUX, and alternatively more can be bought simultaneously for a better value. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. Perks are only active when equipped in a perk slot. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. Calculations are based off of your current movement speed. (Except with the knife). To unlock Rainbow Haki, you'll need to complete the Horned Man 's quest. Only decent use with this is with energy rifle using afterimage and shadow strike. Gain increased damage the longer you aim down sights with scoped weapons. Reduces spread and recoil by 13%/23.1%/31%/37.5%. Weapons w/ detachable mags reload the entire clip all at once. Especially. It supports direct input from an RTL-SDR dongle, and with the RTL-SDR can listen to four ACARS channels. Can used to deploy gear in a middle of a horde safely. Could be used to intentionally damage yourself to benefit from. Shots against enemies will apply 1 stack of vulnerability. This is the first Strand weapon in Destiny 2 revealed. Accuracy bonus follows the same formula as. Furthermore, on higher difficulties, you die in a split second if the zombies reach you anyways. Fallkniven LTC Pen Knife, Black Handle, Plain w/Wood Gift Box LTCBK $ 79. 95 31,750 195 DOA Mai Shiranui Nude 18+ [Add-On] 2. More effective in low-difficulty runs or when getting the Pacifist award. You will not benefit from this perk if you are standing still. Minimum shift keying gives you a total of 2. Best Western Rewards. This perk is additive damage, meaning it will be diminishing other damage perks. Too inconsistent, and will surprise you out of nowhere, making it hard to use this effectively. Critical hits deal thrice as much damage normally. The True Heart title is earned by getting Snow White; The Bringer of Doom title is earned by getting Pure Red; The Realm Creator. Scoring a critical hit will make you regenerate health over 4s. You cannot stun a zombie that has already been stunned by this. The perk in question will gain a red border in the perks menu to indicate that it is locked. The tank will be able to get overhealed, by that Supply Crate. Scales with your max hp, healing up to 6% of your hp per second at lvl 4. Toxic puddles on high difficulties can also boost the speed of zombies, as well as when a boss is alive. The range bonus affects flamethrowers, but only half as much. This is despite its relatively small size that makes it ideal for taking with you on the go. Because of the drawback of not being able to receive donations, this perk is not recommended. Reduces the cost of purchasing weapons that cost the same or less than your most expensive one. Generally not as common in gear builds due to having no effect on output per night. The Portapack H1 for the Hack Rf one, a quick look, lets. Decreases your minimum weapon spread. Close range combat with launchers is not recommended. This damage cannot reduce you below 25% health. Often used with gear builds, as those do not suffer the damage penalty. Exceeding the Piggy Bank limit will disable function of subsequent Piggy Banks. Additionally weapons cool 30% faster. Sniper is the only shop upgrade who is an actual human. Final Waring's Exotic weapon has two unique perks: All at Once = Holding down the trigger marks targets within range and loads multiple bullets, which fire in a burst with . This can be a useful perk for some gear builds, mainly for the Heavy Sentry, Sentry Guns, and Mortar. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. Examples of DoT (Damage over Time) effects include burn, bleed, and poison. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. Players within this distance from you in studs are ignored. You are essentially letting other people tap into your max hp. The game has been in development since 2013, and as of May 2017, it has been officially released. Only builds up to 6 slots will be mentioned. Recommended to avoid this perk unless if you seriously know what you are doing. Flamethrowers benefit, but launchers and melee do not. At level 4 with max stacks, you gain 32% damage and 32% resistance. Often extremely underwhelming, especially when. Increases your explosive damage but decreases your total explosive radius. Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. Also I took the existing battle render from the base remake game. At the end of each night your money will gain interest. Piggy Bank has had its money gain changed between 2000 and 2500 many times. Increases the damage dealt by shop upgrades. Gear is also very good for grinding money, EXP and kills. The critical gain per miss scales multiplicatively based on your weapon's current critical chance. Can only activate once per zombie per shot. Caltrops, Bear Traps, Sentries and Mortar can also be used more before being broken. Usually low impact, so avoid using this perk. This is all around a very solid M82 build and will allow you to rack up hundreds of kills. Does 200% wither damage to nearby surrounding zombies (equivalent to twice the max health of a pale common zombie). Best case use is to give a tiny bit of time to teammates so that they can have more time for getting hit money during midgame, but usually it's better to just not bother. Increases the speed in which your equipment recharges. Kar98k Best Class Setups & Attachments Modern Warfare. The only weapon that can really use this well is the Minigun, and usually a Minigun would rather have another damage output perk. Restores 1 additional ammo per 20 in the weapon's magazine capacity. This does not affect the cost of weapons or laser weapons. This perk tends to be low impact on gameplay, so it is recommended to avoid it. Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%. The second way you can get them is from the one time claim of awards through normal gameplay, such as reaching level 30 and level 50, and surviving night 30 on certain difficulties. At level 3, they will cut the reload time to 5.77s (2.88s w/ max Fast Hands) and increase the minimum accuracy to 31%. The weapon must have at least 3 mag size in order to work. Throws grenades faster, further and they deal more damage. Damage bonus is additive with other perks. A difficult perk to use, as it requires the player to go stealth, and does not show much use unless the player is in stealth for a while. They retain perk points gained from purchasing via ROBUX and badges, respec tokens, and all other perk slots. Specifically target these zombies when they appear. Deployable Ammo, Supply Crate, Sentry Gun, and Heavy Sentry will have more ammo. Specializing in equipment is recommended. Killing an enemy has 40% chance to increase your maximum health. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. the ignore ammo does not work. Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. You must deal the killing blow for this perk to have a chance to activate. Using this to support someone using melee is the main use, however it is extremely niche and often low impact so it is recommended to avoid using this perk. Gain critical hit chance for every failed critical hit. This perk allows you to double or triple your dps with launchers due to allowing you to hit the same zombies multiple times while hitting new ones, while also providing a stun that makes it take longer for each zombie to reach the shop, essentially lowering the amount of zombies that your team has to deal with each minute, while also getting them lower to be easier to deal with. Conditional perk that only activates with critical hits. The Ebony Blade is a fierce weapon of which absorbs the life essence of your foes. The gun owned by the second sniper is an assault rifle of unknown variant (possibly AR-15). Start the game with extra equipment which weighs 0. The Floodlight range will be bigger so this can help save some weight on other players so fewer players have to buy floodlights to help cover the map. Very good with a crit Energy Rifle build, however a lot of perk slots and prestiges are recommended. Low damage, fast-firing weapons receive the most benefit from this (i.e. Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. you need the UNLUCKY CHARM perk for this to make your critical 100% chance . Useful with weapons that weigh 4 or below. new or antique tables can help make any space in your home stand out. The level 4 version has 40% resistance, 3 hp/s, and 12% speed at max stacks, making this generally better than, If you are already able to melee fine using. . At the end of each night, you and your team's money will gain interest. Increases the damage you take by 100%, but also increases the damage you deal. If both perks are Prestiged the Cluster Chance is 39.2%. . Effect is reduced by 50% for critical chance. (The crit chance gained from unlucky shot does not affect scaling.). Hitting a zombie that is already leg broken will take away the old leg breaker and apply the new one, essentially refreshing the duration. Due to this only being able to happen once every two nights and potentially getting your team killed with the burst of zombies spawning after it ends it is often better to just take a different perk. Increases your critical hit chance with single shot rifles. The perk still triggers when one-shotting zombies with melee even though the model doesn't turn into gold. If you are not holding your weapon out when it happens then the ammo will not be refilled. Mainly used if you are spawnkilling with a launcher and have molotov and gas grenade on the side to make a bit of extra money during midgame. Calculation is based off of your current movement speed. The first way is buying them with ROBUX from the Product section of the store. The series was produced by Bright/Kauffman/Crane Productions, in association with Warner Bros. Television. Using assassin for this is not recommended since you are likely to accidentally fire another shot right after getting the kill that puts you in stealth, meaning you will leave stealth too early to be able to get shadow strike. Being near the barricade at night will repair it, as long as it has not been recently damaged. Adds a chance to not consume equipment. Cluster bombs are affected by perks and mods. Zoom even affects weapons without a scope, increasing zoom while aiming down sights. Might be useful if your teammates die often in the early game, or if you're using the Blood God strat. Lifesteal works like wither in that it scales off the max hp of a pale common zombie.

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